EPICSAVE - Enhanced ParamedIC vocational training with Serious games And Virtual Environments

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Research project at a glance

Project goals The goal of EPICSAVE is to research, develop and evaluate a novel approach for paramedics to practice rare medical emergencies. The approach alleviates current constraints by utilizing virtual experiences and digital games that will be strongly tied to theoretical curricular content. The resulting prototype will be integrated into the on-sight vocational training of two project partners from the public and the private sector, respectively. Vocational training Vocational training of emergency medical technicians (EMT) in social welfare organizations in private organizations Vocational training in other medical professions Technology Virtual Reality Serious Games Eye-tracking Virtual Agents 3D Interaction Education Analysis of educational objectives, curricular content Strategies for transfer of learning Constraints of educational practice Tutorial and in-game supervision Diversity of target group, acceptance Project manager Prof. Dr. Jonas Schild

Funding type

Publicly funded research

Period

01.03.2016 to 28.02.2019

Project manager at H-BRS

Project Description

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Project goals

The goal of EPICSAVE is to research, develop and evaluate a novel approach for paramedics to practice rare medical emergencies. The approach alleviates current constraints by utilizing virtual experiences and digital games that will be strongly tied to theoretical curricular content. The resulting prototype will be integrated into the on-sight vocational training of two project partners from the public and the private sector, respectively.

Vocational training
  • Vocational training of emergency medical technicians (EMT)
    • in social welfare organizations
    • in private organizations
  • Vocational training in other medical professions
Technology
  • Virtual Reality
  • Serious Games
  • Eye-tracking
  • Virtual Agents
  • 3D Interaction
Education
  • Analysis of educational objectives, curricular content
  • Strategies for transfer of learning
  • Constraints of educational practice
  • Tutorial and in-game supervision
  • Diversity of target group, acceptance

Project manager

Prof. Dr. Jonas Schild

Cooperating professors

Cooperation partners

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Sponsors

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