Fachbereich Informatik
A Career in Games Technology
Visual Computing comprises the preparation, visualization, representation, animation and interactive processing of complex data. The field thus represents a fundamental, constantly growing pillar of the information technology and media industry. The games industry in particular has developed into one of the strongest cultural and media industries in Germany with a turnover of more than 3 billion euros in 2017.
The graduates of the Master Visual Computing & Games Technology programme acquire the prerequisites and qualifications for middle and senior management positions in the games sector as well as other branches, e.g.:
- Companies in the games industry and the entertainment industry
- Supplier to the automotive industry for Human Machine Interface and autonomous driving
- Companies in the field of medical technology
- Industrial enterprises with a focus on industry 4.0
- Research institutions in the field of media informatics
- Telecommunications companies
- Multimedia and advertising agencies as well as media service providers
- Marketing and media departments in companies
- (In-house) service providers for processing and visualizing large amounts of data
The job profiles to be found are for example:
- Technical Director, Production Manager
- Visual Effects Supervisor, Character Animator
- Software developer for games, virtual worlds, CAD, mobile, web, event
- Game Engine Architect, Framework Engineer
- User Experience Architect, User Metrics Analyst
- Chief Technical Officer, Chief Experience Officer